In 2014, during Blizzcon, Blizzard was preparing to announce its new title.
After the furore created around Project Titan, which was abruptly canceled after five years of development, expectations for the new title were high.
Following the success of World of Warcraft, Blizzard set out to create a new world and a new game. Initially dubbed Project Titan, this enterprise had, at its peak, about 140 people involved in its development. However, the lack of consensus in the creative vision of the game led to the team being redirected to other games in production, and only a small group was tasked to keep developing a coherent vision for the project.